EL111 Communication Skills in English 1
(3) Credit Hours
As an integrated skills syllabus, EL111 continues to develop the communication skills – listening, speaking reading and writing- together with functions, vocabulary and grammar. However, special emphasis is placed on the two major skills of READING and WRITING through which structure, vocabulary, etc. can be integrated and developed. The course is learner-centered and seeks to introduce thematic topics which aim at developing critical thinking skills. It emphasizes the skill of reading through the application of learning strategies such as prior knowledge, scanning for specific information, skimming for main idea, and getting meaning from context. The course helps students to become more independent learners through extensive reading and writing practice.
Course Code |
EL111 |
Course Title |
Communication Skills in English 1 |
Pre-requisite |
EL099 |
Credit Hours |
3 |
Course Description |
As an integrated skills syllabus, EL111 continues to develop the communication skills – listening, speaking reading and writing- together with functions, vocabulary and grammar. However, special emphasis is placed on the two major skills of READING and WRITING through which structure, vocabulary, etc. can be integrated and developed. The course is learner-centered and seeks to introduce thematic topics which aim at developing critical thinking skills. It emphasizes the skill of reading through the application of learning strategies such as prior knowledge, scanning for specific information, skimming for main idea, and getting meaning from context. The course helps students to become more independent learners through extensive reading and writing practice.
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Course Objectives |
- Acquaint students with the four basic language skills of listening, speaking, reading and writing.
- Have students practice all four skills through drilling, in-class work, home assignments, and online practice.
- Placing extra emphasis on the two language skills of reading and writing.
- Involve students in oral practice and allow them to take part in class activities to develop the skill of speaking.
- Enable students to write reports, and well organized 3-paragraph essays.
By the end of the first course (i.e. EL111) students should be able to:
- listen to and comprehend varieties of English discourse spoken at normal speed
- speak correctly and fluently with reasonable pronunciation
- communicate with ease and confidence on a variety of daily topics as well as on topics related to university education, using appropriate structures and vocabulary.
- read and understand a variety of English texts of varying length, complexity, and genres.
- write different types of paragraphs (descriptive, narrative, argumentative, persuasive, cause and effect, comparison and contrast, definition, process) and different letter types (personal letters, letters of inquiry, letters of application, etc.) using appropriate punctuation marks, mechanics of writing, as well as cohesive devices. Eventually, students should be able to write a three-paragraph essay.
- summarize different types of texts correctly and efficiently.
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Course Outcomes |
A. Knowledge and understanding
At the end of the module, learners will be expected to:
A1: Develop good understanding the four language skills. A2: Develop student’s knowledge and familiarize them with some basic concepts for improving language skills
B. Cognitive skills
At the end of the module, learners will be expected to:
B1: Develop awareness of the relevant strategies for improving each language skill
B2: Develop awareness of the relationship between all four language skills
C. Practical and professional skills At the end of the module, learners will be expected to:
C1: Produce well-written reports and well- organized 3-paragraph essays on different writing functions and purposes
C2: Read short 1-2 page texts with understanding and reasonable comprehension
D Key transferable skills
D1: Demonstrate ability to read texts with understanding, while using some key reading strategies and techniques like scanning and skimming.
D2: Write 3-paragraph essay with cohesion and coherence.
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EL112 Communication Skills in English 2
(3) Credit Hours
This course complements and builds upon English 111. It particularly seeks to develop the reading, writing, listening, and study skills which students need in order to meet the demands of distance learning university education. This course is based on New Headway Plus Series from Oxford University Press. A new two-level advanced course, New Headway has a thematic syllabus that invites learners to talk and write about stimulating topics while developing critical thinking skills and learning strategies. The twelve units in each book are based on high-interest themes such as memorable moments, odd jobs, conflict resolution, biological clocks, and humor. Progress checks every three units consolidate key language, present test-taking strategies, and provide useful practice for standardized tests.
Course Code |
EL112 |
Course Title |
Communication Skills in English 2 |
Pre-requisite |
EL111 |
Credit Hours |
3 |
Course Description |
This course complements and builds upon English 111. It particularly seeks to develop the reading, writing, listening, and study skills which students need in order to meet the demands of distance learning university education. This course is based on New Headway Plus Series from Oxford University Press. A new two-level advanced course, New Headway has a thematic syllabus that invites learners to talk and write about stimulating topics while developing critical thinking skills and learning strategies. The twelve units in each book are based on high-interest themes such as memorable moments, odd jobs, conflict resolution, biological clocks, and humor. Progress checks every three units consolidate key language, present test-taking strategies, and provide useful practice for standardized tests. |
Course Objectives |
- This course complements and builds upon English 111.
- It particularly seeks to develop the reading, writing, listening, and study skills that students need in order to meet the demands of Blended Learning university education.
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Course Outcomes |
By the end of the course (i.e. EL112) the student should be able to:
Demonstrate understanding of any given reading passage by responding correctly to its tasks and activities individually or in groups and show knowledge and understanding of the learned reading strategies.
Recognition of the various “meanings" of words to reach a better understanding of the context and the written word and reveal awareness of appropriate language structures and vocabulary items suitable for different contexts and situations.
Search for and collect specific data related to the topics under discussion and draw conclusions for the discussed topics based on the collected data and analyzed information.
Improve analytical and critical thinking skills through the identification of possible “meanings".
Communicate in English orally and in writing on diverse occasions and give oral presentations using power points, flipcharts, pictures, role plays, etc. to discuss what has been read orally.
The ability to work in a group and individually to identify problems in specific topics and provide creative solutions.
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GD111 Introduction to Visual Perception
(4) Credit Hours
The course introduces the student to the translation of perception through delineation, drawing, and other descriptive media from a design perspective. Emphasis of the course is on the development of students' motor control by means of freehand and mechanical drawing and by development of analytical and objective observation from life and three-dimensional objects. Also, the course will help the student to learn
The basic principles of design, composition, Lines and shapes as mediums.
Application is by problem-solving and exploration of the elements and principles in two dimensional means and in a contemporary mode of expression and sketching technique from body figures to industrial representation. This studio introduces the student to the elements and concepts of two dimensional design compositions. Formal and relational properties of line, shape, form, value, and texture are studied. Studio exercises using various media explore concepts of balance, harmony, repetition, rhythm, scale, proportion, time and motion in 2-dimensional compositions.
1. The courses "Digital Visualization Studio" (5VC017) and "Visual Narrative" (5VC012) will build on the design basics concepts and skills acquired from this course "Introduction to Art and Design in Context".
2. Illustration:
This course introduces students to illustration as an art and design form of visual communication. It emphasizes the development of problem solving skills from the initial stage to the final implementation stage of image making. It uses drawing techniques such as black and white.
Course Code |
GD111 |
Course Title |
Introduction to Visual Perception |
Pre-requisite |
- |
Credit Hours |
4 |
Course Description |
The course introduces the student to the translation of perception through delineation, drawing, and other descriptive media from a design perspective. Emphasis of the course is on the development of students' motor control by means of freehand and mechanical drawing and by development of analytical and objective observation from life and three-dimensional objects. Also, the course will help the student to learn
The basic principles of design, composition, Lines and shapes as mediums.
Application is by problem-solving and exploration of the elements and principles in two dimensional means and in a contemporary mode of expression and sketching technique from body figures to industrial representation. This studio introduces the student to the elements and concepts of two dimensional design compositions. Formal and relational properties of line, shape, form, value, and texture are studied. Studio exercises using various media explore concepts of balance, harmony, repetition, rhythm, scale, proportion, time and motion in 2-dimensional compositions.
1. The courses "Digital Visualization Studio" (5VC017) and "Visual Narrative" (5VC012) will build on the design basics concepts and skills acquired from this course "Introduction to Art and Design in Context".
2. Illustration:
This course introduces students to illustration as an art and design form of visual communication. It emphasizes the development of problem solving skills from the initial stage to the final implementation stage of image making. It uses drawing techniques such as black and white.
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Course Objectives |
The aims of the art and design in context are: - Acquire the theory necessary for the practice of drawing for designers
- Discern the drawing component
- Recognize and appreciate design in nature and all creation
- Acquire the basic terminology of the design profession
- Develop an understanding of "why to do it" as well as "how to do it"
- Acquire technical proficiency in the use of the tools and materials of design
- Apply the elements of design to exploit their use through one's own perception.
- Master the essential drawing skills and techniques such as gestalt, light and shadow, relationship, spaces and edges.
- Acquire a comprehensive knowledge, theories, and concepts about illustration and its major roles as an artistic form and visual communication tool.
- Develop substance knowledge of drawing techniques, art styles, drawing mediums and craftsmanship needed for image making.
- Acquire a competency with the tools and techniques associated with the art of illustration.
- Explore interdisciplinary forms of art making such as drawings, collage and mixed media.
- Develop an appreciation and tolerance of diverse perspectives dealing with art and culture.
- Become involved in collaborative art experiences.
- Use the elements of design in creative manners to produce aesthetically pleasing compositions.
- Develop self-expression and effective visual communication.
- Use appropriate critical vocabulary to describe
and analyse works of art.
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Course Outcomes |
A. Knowledge and understanding
On completion of the course students will be able to: On completion of the course students will be able to: - Get familiar with the drawing elements: colour, shape, line, tone, texture, form, etc.
- Define the visual rolls of design principles: balance, contrast, cropping, etc. in design.
- Identify the design elements and principles that satisfy the stated purpose.
- Demonstrate knowledge and understanding of the role of perception as a communication tool in graphic and multimedia design.
- Research, analyse, identify, and apply key aspects of the subject matter, the artistic techniques and the principles of drawing.
- Use appropriate terminology to describe illustration types, styles, mediums, techniques and processes.
- Explain, discuss and critique illustration art work, including some reference to the art historical, social, and cultural context.
B. Cognitive skills
On completion of the course students will be able to: - Enrich skills of combining manual methodologies and materials in order to fulfil certain function.
- Read text materials and identify key points and concepts that should or could be communicated through an illustration.
- Select data and information from various sources and analyse and present them on an appropriate manner to support a project and its solution.
- Communicate effectively visual concepts showing recognition of the target audience and the purpose of the illustrations.
- Identify key elements of the subject matter needed to be illustrated and its purpose and identify the appropriate artistic techniques and methods for producing illustration projects.
C. Practical and professional skills
On completion of the course students will be able to: - Develop the ability to synthesize into a coherent point of view and communicate it through 2D and 3D formats.
- Employ technical and artistic skills needed to create highly crafted illustration projects that communicate ideas for specific target audience and for various design applications.
- Use effectively and creatively elements and principles of design in the creation of illustration projects.
- Identify and communicate visually alternative solutions.
- Create effective art composition by applying design principles and appropriate rules of composition.
D. Key transferable skills
On completion of the course students will be able to: - Translate verbal meanings into design forms, by using different materials and methodologies.
- Discuss your work and the work of others with confidence and to offer critical feedback to their classmates.
- Design, illustrate, and complete individual projects for various purposes and audience in effective and creative manner.
- Create a portfolio of graphic design and multimedia projects and display finished works in a professional manner.
- Classify illustrations according to types of design problems, subject matter and applications.
- Demonstrate an understanding of the demands and expectations of the illustration profession.
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GD112 Design Methodologies and Creative Process
(4) Credit Hours
This studio course introduces the students to various research methodologies for any given design subject and continues to tackles the art of presentation. Students will learn how to generate creative and innovative ideas/concepts for their projects through the study and practice of creative strategies and design process. In a world where technology is rendering our temper shorter and our perception impatient, this theoretical course is designed to shape the students thinking through the practical aspects of its content.
Course Code |
GD112 |
Course Title |
Design Methodologies and Creative Process |
Pre-requisite |
|
Credit Hours |
4 |
Course Description |
This studio course introduces the students to various research methodologies for any given design subject and continues to tackles the art of presentation. Students will learn how to generate creative and innovative ideas/concepts for their projects through the study and practice of creative strategies and design process. In a world where technology is rendering our temper shorter and our perception impatient, this theoretical course is designed to shape the students thinking through the practical aspects of its content. |
Course Objectives |
- Develop a clear understanding of what is design.
- Exhibit insight into the various steps of the creative design process.
- Carry out proper research.
- Learn how to do proper referencing and citation in order to avoid plagiarism.
- Recognize the insights, needs and parameters involved in a given design challenge.
- Write a creative project brief.
- Adopt and apply design strategies appropriate to a given situation.
- Offer a clear, concise, organized, and well-articulated presentation, both visually and orally.
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Course Outcomes |
On completion of the course students will be able to: A. Knowledge and understanding
A1. Know what user-centred design is. A2. Understand the difference between design and art. A3. Have the knowledge of different primary research methods. Know the difference. between quantitative and qualitative research. A4. Learn the design thinking process.
B. Cognitive skills
On completion of the course students will be able to: B1. Have the critical thinking in design research. B2. Value the importance of “Empathy”. B3. Have the critical thinking whether the design is user-centred or not. B4. Co-creation. B5. Brainstorm. B6. Create a slogan.C. Practical and professional skills On completion of the course students will be able to:
C1. Conduct primary and secondary research. do APA referencing. C2. Apply the basic steps of the design thinking process. C3. Identify gaps, insights and generate solutions. C4. Write a creative brief. C5. Storyboard. C6. Mood board branding.
D. Key transferable skillsOn completion of the course students will be able to:
D1. Conduct appropriate research. D2. Analyse information to identify gaps and insights. D3. Ideate the appropriate design solution. D4. Visual and spoken presentation skills.
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GD113 Fundamentals of Design Studio Practices
(4) Credit Hours
This course consists of an introduction to design components as well as design elements and composition. The fundamental principles and applications of design, emphasis on critical and cultural awareness, developing of technical skills and the notion of creative problem solving are all parts of this course. This course lays the foundation of the introduction to broad appreciation of how various elements are used in design. It also provides theories and techniques related to composition for developing skills associated with observation, perception, concepts and mediums.
Course Code |
GD113 |
Course Title |
Fundamentals of Design Studio Practices |
Pre-requisite |
|
Credit Hours |
4 |
Course Description |
This course consists of an introduction to design components as well as design elements and composition. The fundamental principles and applications of design, emphasis on critical and cultural awareness, developing of technical skills and the notion of creative problem solving are all parts of this course. This course lays the foundation of the introduction to broad appreciation of how various elements are used in design. It also provides theories and techniques related to composition for developing skills associated with observation, perception, concepts and mediums. |
Course Objectives |
The aims of the Fundamentals of Design Studio Practices component of the course are to: - introduce basic media production skills
- effectively communicate 2D and 3D compositions and products using various media
- develop an appreciation of the role of graphical physical applications in the area of graphic design.
- extend and enrich the knowledge using graphical applications for different types of graphic design
- impart practical knowledge of using graphic applications through hands-on training
- learn to utilize media as drafting systems to become more productive
The aims of the graphic elements and composition component of the course are to:
• provide a crucial foundation related to elements and composition for students wishing to complete the Arab Open University degree in graphic and multimedia design technologies.
• the academic purpose relating to this course is designed to introduce learners to the technical, conceptual, and perceptual skills required for drawing images and creating compositions for various design applications.
• This part of the course enhances commitment to learning, investigation, exploration, experimentation, and development of the following:
1. perceptual approach (drawing from direct observation), 2. technical approach (media and skill), 3. formal approach (understanding and expressive use of visual language and media), 4. conceptual approach (analytical/intellectual/intuitive understanding), 5. verbal/critical (descriptive, analytical, interpretive, judgment), effort, investment of time, energy, commitment to achievement craftsmanship, and timely completion. The graphic elements and compositions part of the course will enable students to: - Acquire perceptual and technical knowledge about gestalt, light and shadow, edges, relationships, and spaces.
- Understand the principles of visual perception theory: similarity, good continuity, closure, proximity, figure and ground, and common fate.
- Acquire a profound knowledge of the elements of art and design and their properties: point, line, shape, texture, color, value, size, and space.
- Acquire perceptual, conceptual, technical, and formal knowledge of the various qualities of the elements of art and design, and distinguish the expression and meaning of each quality.
- Acquire knowledge of the principles of art and design and their properties: proportion, repetition, balance, harmony, rhythm, emphasis, focal point, unity, variation, contrast, movement, and direction.
- Understand the perceptual functional and dynamic relationship between the elements and principles of art and design.
- Acquire an understanding of the principles and types of two-dimensional shapes and three-dimensional forms.
- Acquire a knowledge of the principles and techniques of perspective, and understand the relationships between perspective, vanishing points, point of view, light and shadow, value, color, size, and distance.
- Acquire knowledge and technical skills in the applications of drawing mediums, such as graphite, charcoal, watercolor, ink, conte crayon, pastel, collage, and mixed media.
- Develop a substance understanding of rendering techniques, tools, color schemes, art styles, and craftsmanship for image making.
- Acquire a comprehensive knowledge of the following rules of composition: the rule of thirds, the golden ratio, the arrangements of light and heavy elements, light and dark values, cool and warm colors, small and big forms, figure and background, and positive and negative spaces.
- Learn effectively to apply the elements and principles of drawing and the rules of composition to the context of the subject matter and tie them together in one whole artwork.
- Develop observation skills, practice memory recollection, and focus attention on details and relationships.
- Develop an artistic self-expression skill and an ability to convey meanings, interpretations, and ideas.
- Acquire a substance knowledge of the roles of cultural, social, and artistic values in the art of drawing, and develop skills of evaluating, appreciating, and criticizing drawing artworks.
- Develop perceptual, technical, artistic, and methodical skills for handling subject matters, such as problem-solving, exploring potential solutions, analyzing and interpreting verbal and visual information, communicating ideas, conveying meanings, and expressing moods, emotions, and feelings.
- Create aesthetically pleasing drawings and composition artworks of various subject matters.
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Course Outcomes |
A. Knowledge and understanding On completion of the course, students will be able to:
- Understand the logical steps of the implementation and the application for creating designs/problem-solving.
- Understand and use the tools and techniques of the graphical materials.
- Describe the key concepts of gestalt, light and shadow, edges, relationships & and spaces.
- Recognize the principles of gestalt and their functions in existing drawing and compositional design.
- Identify & and explain the rules of composition.
- Use appropriate terminology for describing concepts, drawings, compositions, methods, techniques, tools, art mediums & and materials.
B. Cognitive skills
On completion of the course, students will be able to: - Develop the ability to use media applications for processing images and designs.
- Explain the graphic workflow, and discuss the relation among different styles and components.
- Explain, discuss, and compare various design styles, techniques, mediums, and processes.
- Demonstrate an understanding of the properties, qualities, functions, relationships, dynamics, and meanings of the elements of design.
- Critically analyze compositions within their historic and cultural context.
- Identify and explain the principles of two and three-dimensional shapes and forms and their link to perspective, point of view, light and shadow, value, color, size, and distance.
C. Practical and professional skills
On completion of the course, students will be able to: - Create time management methods, using “What, Why, and How" and developing a background for visual application.
- Realize the implication and application of various media and their functions in graphic design.
- Creatively & and skillfully use various mediums for rendering subject matters of designed artworks.
- Apply the elements & and principles of design and the appropriate rules of composition to the context of the subject matter and tie them together in one whole design.
- Demonstrate competency with the tools and techniques associated with composition and their terminology.
D. Key transferable skills
On completion of the course, students will be able to: - Using brainstorming, and sketching drafts of ideas in addition to practical knowledge will create skill sets necessary for careers in the field of graphic design.
- Appreciating the professionalism, follow a plan of processing an image to create visual design understanding.
- Demonstrate the ability and versatility to create drawings and compositions for various purposes.
- Demonstrate perceptual, technical, artistic, and methodical skills for handling subject matters, such as problem-solving, exploring potential solutions, analyzing and interpreting verbal and visual information, communicating ideas, conveying meanings, and expressing moods, emotions, and feelings.
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GD124 Digital Photography I
(4) Credit Hours
The objective of this course is to teach the students basic technical photography in a simple and interesting way as well as to teach them the manipulation of photographic tools and different kinds of lighting.
This course focuses on the artistic importance of photography by studying different themes (landscape – portrait – fashion) and by emphasizing on composition, appropriate lighting, timing of picture and messages in artistic photos.
Course Code |
GD124 |
Course Title |
Digital Photography I |
Pre-requisite |
- |
Credit Hours |
4 |
Course Description |
The objective of this course is to teach the students basic technical photography in a simple and interesting way as well as to teach them the manipulation of photographic tools and different kinds of lighting.
This course focuses on the artistic importance of photography by studying different themes (landscape – portrait – fashion) and by emphasizing on composition, appropriate lighting, timing of picture and messages in artistic photos.
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Course Objectives |
- Understand the history of photography
- Become proficient at the technical aspect of photographing with a camera
- Use camera manually (Aperture, Shutter Speed, ISO, White Balance, Focus)
- Understand the relationship between ISO, Shutter Speed and Aperture (Exposure triangle)
- Understand the difference between quantity and color of the light (white balance, kelvin)
- Recognition and manipulation of the direction of light (6 key directions: Frontal, 45degree, 90 degree, Zenithal, Diabolic, Back light)
- Construct the proper lighting and acknowledge the importance of the light and reflections (key light, fill light, back light, background light)
- Understand the rules of image composition
- Emphasize on the artistic part of the image and different themes of photography
- Conceptual thinking and visualizing concepts via images
- Studying the work of great photographers (Ansel Adams, Henri Cartier Bresson…)
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Course Outcomes |
A. Knowledge and understanding
Upon completion of the course students will be able to: - Understand camera controls: shutter speed, aperture, ISO...
- Capture well framed and exposed images
- Demonstrate knowledge and understanding of the role of photography in these times.
- Recognize and manipulate the direction of light.
- Emphasize on the artistic part of the image and different themes and fields of photography.
B. Cognitive skills
Upon completion of the course students will be able to: - Develop skills of combining manual methodologies and materials in order to fulfil certain functions.
- Read text materials and identify key points and concepts that should or could be communicated through a photo.
- Select data and information from various sources and analyse and present them on an appropriate manner to support a project and its solution.
- Communicate effectively visual concepts showing recognition of the target audience and the purpose of the photo.
- Identify key elements of the subject matter needed to be photographed and its purpose and identify the appropriate artistic techniques and methods for producing image projects.
C. Practical and professional skills
Upon completion of the course students will be able to: - Develop the ability to synthesize coherent creative thoughts and communicate them through images.
- Employ technical and artistic skills needed to create beautiful photo projects that communicate specific concepts and ideas to the target audience.
- Use effectively and creatively elements and principles of photography in the creation of a narrative.
- Identify and communicate visually alternative solutions.
- Create effective art photos by applying principles and appropriate rules of composition.
D. Key transferable skills
Upon completion of the course students will be able to: - Translate verbal meanings into photo forms, by using different materials and methodologies.
- Discuss their work and the work of others with confidence and to offer critical feedback to their classmates.
- Use photos to complete individual projects for various purposes and audience in an effective and creative manner.
- Create a portfolio of visually and conceptually strong photographs and display these finished works in a professional manner.
- Classify photography according to types, subjects and applications.
- Demonstrate an understanding of the demands and expectations of the photography profession.
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GD125 Typography I
(4) Credit Hours
This course provides a comprehensive theoretical and practical knowledge about typography. Principles, concepts, technology, techniques, terminologies, functions, communication, usage, and aesthetics of typefaces and various letterforms. In this course students will also learn to apply their acquired knowledge to various design outcomes from print to basic digital applications. The course provides skills not only essential for fulfilling the objectives of the module, but also contributes to other for coming curriculum modules. The academic purpose of this course focuses on the anatomy of letterforms as one of the elements and principles of design. Readability and legibility, sizes, typographic hierarchy, measuring systems, layout and composition, weight, widths, tracking, kerning, leading, word and letter spacing, paragraphs, margins, negative space and texture.
Course Code |
GD125 |
Course Title |
Typography I |
Pre-requisite |
|
Credit Hours |
4 |
Course Description |
This course provides a comprehensive theoretical and practical knowledge about typography. Principles, concepts, technology, techniques, terminologies, functions, communication, usage, and aesthetics of typefaces and various letterforms. In this course students will also learn to apply their acquired knowledge to various design outcomes from print to basic digital applications. The course provides skills not only essential for fulfilling the objectives of the module, but also contributes to other for coming curriculum modules. The academic purpose of this course focuses on the anatomy of letterforms as one of the elements and principles of design. Readability and legibility, sizes, typographic hierarchy, measuring systems, layout and composition, weight, widths, tracking, kerning, leading, word and letter spacing, paragraphs, margins, negative space and texture. |
Course Objectives |
This module aims to - Develop a deep understating and appreciation of typography. The course focuses on the anatomy of letterforms, terminology and type setting techniques and how to apply the elements and principles of design.
- Gain an understanding of the function of typography as a communicative and graphic element through class lectures, discussions, projects and critiques.
- Learn and understand the individual styles of typefaces and their indications of culture.
- Become familiar with the anatomy, characteristics, form and attributes of letterforms.
- Acquire knowledge of measurement system, size, leading, letter spacing and word spacing.
- Acquire understanding of the various components of the alphabet work in communication and how that affects type choice such as uppercase, lowercase, punctuation and spacing.
- Understand the principles and practice of using typefaces as an informative and expressive tool.
- Acquire understanding of the selection and arrangement of typefaces for effective legibility.
- Acquire design skills for typographic arrangement to ensure readability.
- Appreciate the importance of typography in visual communication design.
- Learn to develop typographical solutions for various communication objectives and functions.
- Understand the development of printing and its importance in typography.
- Acquire knowledge of typesetting and proofreading.
- Develop critique and presentation skills.
- Gain technical skills for digital and traditional type composition.
- Learn to create effective arrangements of text and visual images for various design applications.
- Develop a strong sensitivity to the aesthetic aspects of the arrangement of letterforms.
- Become familiar with the working practice, skills, and terminology of typography.
- Understand the dynamic and communicative form of typographiclayout and its functions.
- Understand the different weights, widths, and forms of typefaces such as light, bold, italic, oblique, serif, san serif, etc.
- Understand the communication value of different uses, kinds and appropriateness of typefaces.
- Use computer applications to create visual communication compositions.
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Course Outcomes |
A. Knowledge and Understanding
- Develop a deep understanding and appreciation of typography, including its history and cultural significance
- Understand the anatomy of letterforms, typography terminology, and typesetting techniques
- Comprehend the function of typography as a communicative and graphic element
- Gain knowledge of individual styles of typefaces and their cultural implications
- Understand the measurement system, size, leading, letter spacing, and word spacing
- Acquire understanding of the various components of the alphabet and their impact on type choice
- Understand the principles and practices of using typefaces for effective communication
- Understand the development of printing and its importance in typography
B. Cognitive Skills- Analyze the anatomy, characteristics, and attributes of letterforms
- Evaluate and select appropriate typefaces for effective legibility and readability
- Develop skills to critique and present typographic work effectively
- Assess the communication value and appropriateness of different uses and kinds of typefaces
C. Practical and Professional Skills- Create typographical solutions for various communication objectives and functions
- Gain proficiency in typesetting and proofreading techniques
- Develop technical skills for both digital and traditional type composition
- Create effective arrangements of text and visual images for various design applications
- Use computer applications to create visual communication compositions
- Become familiar with the working practices, skills, and terminology of typography
D. Key Transferable Skills- Develop a strong sensitivity to the aesthetic aspects of the arrangement of letterforms
- Utilize typefaces as both informative and expressive tools in design projects
- Enhance ability to communicate design ideas clearly through the use of typography
- Work effectively in team settings, contributing to collaborative typographic projects
- Present typographic designs and concepts confidently and clearly to an audience
- Adapt and innovate typographic designs to meet various communication challenges and objectives
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GD126 Introduction to Multimedia Design
(4) Credit Hours
The Objective of this course is to familiarise the students with all aspects of Multimedia, whether be it a brief look into the history of Cinema, TV, and Social Media or the manipulation of Audio, Video and light equipment and tools of the trade including a brief overview on editing. How to address every job title and learn how a basic shoot works.
This course will also cover famous directors, great scenes, how to breakdown a commercial or a video clip and to be able to think creatively and reproduce any Multimedia project the student desires.
The course is also designed to enrich the students with a vast knowledge and by the end they will be able to view TV and Cinema while having a critic’s point of view.
The students will also see how Multimedia came to be from the Film reels of Cinema to the Modern day age of Digital shooting.
Course Code |
GD126 |
Course Title |
Introduction to Multimedia Design |
Pre-requisite |
- |
Credit Hours |
4 |
Course Description |
The Objective of this course is to familiarise the students with all aspects of Multimedia, whether be it a brief look into the history of Cinema, TV, and Social Media or the manipulation of Audio, Video and light equipment and tools of the trade including a brief overview on editing. How to address every job title and learn how a basic shoot works.
This course will also cover famous directors, great scenes, how to breakdown a commercial or a video clip and to be able to think creatively and reproduce any Multimedia project the student desires.
The course is also designed to enrich the students with a vast knowledge and by the end they will be able to view TV and Cinema while having a critic’s point of view.
The students will also see how Multimedia came to be from the Film reels of Cinema to the Modern day age of Digital shooting.
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Course Objectives |
- The aim of the course is to start by focusing on the audio aspect of Multimedia alone such as the manipulation of Microphones and the correct way of recording then to move on to learning about video alone through the manipulation of a digital camera and correct capturing.
- The integration of both mentioned items above into one consolidated form which is a single line of short film with an editing tool.
- Learning about audio and video imports and exports
- Learning basic special effects in editing
- An introduction into script writing
- Understanding the in-depth of the work that goes through in making TVC, Clips and Movies.
- To learn the proper wording used on sets for camera movements and the proper etiquette for each set.
- To learn about lighting equipment and indoor VS Outdoor shootings.
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Course Outcomes |
A. Knowledge and understanding
On completion of this course the student will be able to: - Get familiar with Microphones, Cameras, Lighting equipment, Grip and editing tools.
- Recognize and manipulate the indoor v/s Outdoor lighting correctly.
- See Artistically the movies and clips and be able to criticise the image in front of them.
- Learn the basics in Video effects.
- Brief history of Multimedia.
B. Cognitive skills
On Completion of this course the student will be able to : - Read through a Video and avoid making industry mistakes.
- Learn how to make and read storyboards.
- Be able to calculate frame rate and make high speed and low speed movies.
- Understand how the Multimedia made the world smaller and that every person can become a director.
- Understand the meaning of resolutions in Multimedia and how to convert formats.
C. Practical and professional skills
On Completion of this course the student will be able to : - Manipulate Microphones and record sound correctly.
- Manipulate Cameras and capture video correctly.
- Audio and Video integration into and editing program.
- Manipulate light equipment correctly.
- Import Export Audios and Videos into a short TVC or Clip or Short Movie.
- Breakdown a movie into parts and put it all on paper.
D. Key transferable skills
On Completion of this course the student will be able to : - Understand how to read a breakdown and make one from a scene.
- Understand the Multimedia Market.
- Open a YouTube channel
- the student will be able to make a project quotation from zero.
- On set etiquette and understanding the job of every person on the shooting team
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GD211 Digital Photography 2
(4) Credit Hours
The objective of this course is to teach the students basic technical photography in a simple and interesting way as well as to teach them the manipulation of photographic tool and different kind of lighting.
This course focuses more on the artistic importance of photography by studying different themes (landscape – portrait – fashion – illustration) and by emphasizing on composition, beautiful lighting ,timing of picture and messages in an artistic photo.
Course Code |
GD211 |
Course Title |
Digital Photography 2 |
Pre-requisite |
- |
Credit Hours |
4 |
Course Description |
The objective of this course is to teach the students basic technical photography in a simple and interesting way as well as to teach them the manipulation of photographic tool and different kind of lighting.
This course focuses more on the artistic importance of photography by studying different themes (landscape – portrait – fashion – illustration) and by emphasizing on composition, beautiful lighting ,timing of picture and messages in an artistic photo.
|
Course Objectives |
- Become proficient at the technical aspect of photographing with the camera. Use camera manually (iris, shutter, ASA, WB, focus)
- Understand the relationship between ISO, shutter speed and aperture(quantity of light)
- Understand the difference between quantity and color of the light (white balance, kelvin)
- Recognition and manipulation of the direction of the light(6 key directions: Frontal, 45degree, 90 degree, Zenithal, Diabolic, Back light.
- Construct the proper lighting and acknowledge the importance of the light and reflections (key light, fill light, back light, background light).
- Work with the contrast and direction of the light.
- Basic knowledge of image composition
- Emphasize on the artistic part of the image and different themes of photography
- Be more aware of the correct composition by analyzing the shapes and lines inside the image.
- The 3rd dimension in photography.
- Be more sensible to the direction of the light, its contrast and color.
- Working with concept images and being able to deliver a message
- Studying the work of great photographer (Ansel Adams, Henri Cartier Bresson…)
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Course Outcomes |
A. Knowledge and understanding
On completion of the course students will be able to: - Get familiar with camera elements: shutter, iris, asa, wb, etc.
- Define the photographic element of an image
- Identify,technic,composition,special,moment,light.
- Demonstrate knowledge and understanding of the role of photography in these times.
- Recognition and manipulation of the direction of the light.
- Emphasize on the artistic part of the image and different themes of photography.
- The 3rd dimension in photography.
B. Cognitive skills
On completion of the course students will be able to:
- Enrich skills of combining manual methodologies and materials in order to fulfil certain function.
- Read text materials and identify key points and concepts that should or could be communicated through a photo.
- Select data and information from various sources and analyse and present them on an appropriate manner to support a project and its solution.
- Communicate effectively visual concepts showing recognition of the target audience and the purpose of the photo.
- Identify key elements of the subject matter needed to be photographed and its purpose and identify the appropriate artistic techniques and methods for producing image projects.
C. Practical and professional skills
On completion of the course students will be able to: - Develop the ability to synthesize into a coherent point of view and communicate it through 2D and 3D formats.
- Employ technical and artistic skills needed to create beautiful photo projects that communicate ideas for specific target audience and applications.
- Use effectively and creatively elements and principles of photo in the creation of small stories.
- Identify and communicate visually alternative solutions.
- Create effective art photos by applying principles and appropriate rules of composition.
D. Key transferable skills
On completion of the course students will be able to: - Translate verbal meanings into photo forms, by using different materials and methodologies.
- Discuss your work and the work of others with confidence and to offer critical feedback to their classmates.
- Photo, complete individual projects for various purposes and audience in effective and creative manner.
- Create a portfolio of photos projects and display finished works in a professional manner.
- Classify photography according to types, subjects and applications.
- Demonstrate an understanding of the demands and expectations of photography profession.
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GD212 Critical and Contextual Issues in Art and Design
(4) Credit Hours
This course consists of two complementary parts: semiotics through media aesthetics and general design culture.
The Semiotic part of the course provides substantial knowledge about applied media aesthetics, relationship between a number of aesthetics phenomena, including image elements, light, color, space, time/motion, sound, image and our perceptual reaction to them. It explains how the applied media such as video, film, and computer imaging play an important part in shaping the message, and how media aesthetics can be applied to both analysis and synthesis production. The course provides students with knowledge for future work in media productions, media studies and in other communications related fields. It provides a knowledge and thinking skills not only essential for fulfilling the objectives of this module, but, also, contributes to other modules of the curriculum, such as Visual Narrative, Digital Photography 1and 2 and Media Production, Visual Effects, Compositing and Mixed Media Production, 3D Modeling and Animation Techniques, Digital and Emerging Media Design.
General design culture:
Know who you are. Be what you know. Koan #4
This introduction to design culture is a critical unit demonstrating the emphasis of the design process on the development of visual language. It takes the student through a brief journey exploring the historic, scientific, economic, technical and cultural influences on the development of visual languages.
Course Code |
GD212 |
Course Title |
Critical and Contextual Issues in Art and Design |
Pre-requisite |
- |
Credit Hours |
4 |
Course Description |
This course consists of two complementary parts: semiotics through media aesthetics and general design culture.
The Semiotic part of the course provides substantial knowledge about applied media aesthetics, relationship between a number of aesthetics phenomena, including image elements, light, color, space, time/motion, sound, image and our perceptual reaction to them. It explains how the applied media such as video, film, and computer imaging play an important part in shaping the message, and how media aesthetics can be applied to both analysis and synthesis production. The course provides students with knowledge for future work in media productions, media studies and in other communications related fields. It provides a knowledge and thinking skills not only essential for fulfilling the objectives of this module, but, also, contributes to other modules of the curriculum, such as Visual Narrative, Digital Photography 1and 2 and Media Production, Visual Effects, Compositing and Mixed Media Production, 3D Modeling and Animation Techniques, Digital and Emerging Media Design.
General design culture:
Know who you are. Be what you know. Koan #4
This introduction to design culture is a critical unit demonstrating the emphasis of the design process on the development of visual language. It takes the student through a brief journey exploring the historic, scientific, economic, technical and cultural influences on the development of visual languages. |
Course Objectives |
This course is aimed at the students who wish to complete the Arab Open University's degree in Graphic and Multimedia Design program. The purpose of this course is related to its two academic sub components: semiotics and applied media aesthetics as well as general design culture. In the first part the aim is to introduce students to the formal elements of semiotics through composition and structure. In this course students develop a language to help them articulate what films, photographs, or advertisements look like, what formal or stylistic choices were made in their production, and what distinguishes one media artifact from another. This part of the course describes the fundamental aesthetic elements of applied media aesthetics such as, light and color, two-dimensional space, three-dimensional space, time-motion, sound, and how they can serve as basic criteria for analysis of video and film. It also explains how these elements can be structured and applied to produce maximally effective visual and sound images in video and film. By placing these essential image elements into their particular contextual fields, their interdependence and structural potential in aesthetic synthesis, the clarification, interpretation, and communication of significant experiences are made clear.
This part of the course will enable the students to: - Learn and understand the basic principles of semiotics via examples from photography, film, audio and video.
- Identify the importance, influence, relationship and meaning of visual images.
- Understand the influence of historical development of aesthetic concepts of beauty, art and
- design for digital screens.
- Understand the context of marketing strategy, branding and identity development.
- Think critically about design choices used in applied media production.
General Design Culture: Studying the design process develop the convergence of diverse skills as well as the theoretical knowledge, which are necessary for reaching the right outcomes for any given design project. This module covers the design process' different layers: research, decoding, encoding, narrative, content development, experimentation and concept driven outcomes. Every area is explored both horizontally and vertically with a main focus on the transitions between the steps linking those areas.
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Course Outcomes |
A.
Knowledge and understanding
On completion of the course students will be able to: - Demonstrate understanding of the principles of semiotics and media aesthetics.
- Recognize the aesthetics elements of film, video and electronic productions.
- Identify the theoretical and practical terminology associated with semiotics and its applications.
- Apply various visual communication approaches to solve given problems in specific areas of activity.
- Apply the required knowledge of every particular characteristic for each of the required design activities.
- Apply the means of expression of design language: form, balance, texture, composition, content, culture, etc., and to have the resources for creation in any of the fields of design.
- Apply the techniques of visual communication representation required in a project's process.
B.
Cognitive skills
- On completion of the course students will be able to:
- Critically analyze design for digital screens using semiotics and aesthetic terms and evaluation criteria.
- dentify design elements and principles used in designs for applied media production.
- Appreciate the impact of social context, interaction, social connection and communication on design.
- Integrate knowledge and skills from the design process into other subject areas as essential parts of the practice of visual communication design.
- Develop their research skill covering both visual and analytical methods
C.
Practical and professional skills
On completion of the course students will be able to: - Apply semiotic design concepts to create original design for various digital media formats.
- Explain, illustrate and evaluate formal aesthetic in video and film productions.
- Continue the development of their creative skills and have knowledge related to professional design business culture.
- Identify fundamental aspects of applied design process in professional design organization.
- Learn to develop and write conceptual narratives that feed directly into concept driven ideas.
D.
Key transferable skills
On completion of the course students will be able to: - Demonstrate competence over semiotcs via the practical application of theories to film, video production and essay writing.
- Incorporate visual dimensions of light, color, space, and the dimensions of time, motion, and sound concepts into effective forms of communication in a digital media display.
- Master the knowledge necessary to make informed aesthetic choices and detailed production plans for audio visual projects.
- Apply storytelling techniques that involve the relationship of media aesthetic principles and the effects and perceptions of the audience.
- Recognize various design elements, their content and visual organization in any design composition.
- Narrative building skills that can be applied in any other module where a concept is needed to be at core of the visual development.
- Visual experimentations in different directions and analyze the difference in those directions based on required components.
- Repetition of the process to finally achieve what is known as the creative habit.
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GD213 Typography II
(4) Credit Hours
Beside being an advanced typography course and a continuation of Typography I the academic purpose of this course is planned to introduce students to more complex typographic issues and techniques both for screen and print. Students will explore and develop expressions of creative visual solutions, ideas, and production of typographic work as a vehicle for enhancing meaning and content, as well as using type effectively in multi-page layout, presentation skills and craftsmanship, both manual and digital skills. Students will also learn to develop and refine their acquired typographic skills such as reading systems, type aesthetics, grid systems, measuring systems, hierarchy and expressions, sequence, meaning, problem solving techniques, processes, function, value and quality. The course also provides students with the necessary knowledge to combine visual imagery and texts, design and use type in both print and digital design applications.
Course Code |
GD213 |
Course Title |
Typography II |
Pre-requisite |
|
Credit Hours |
4 |
Course Description |
Beside being an advanced typography course and a continuation of Typography I the academic purpose of this course is planned to introduce students to more complex typographic issues and techniques both for screen and print. Students will explore and develop expressions of creative visual solutions, ideas, and production of typographic work as a vehicle for enhancing meaning and content, as well as using type effectively in multi-page layout, presentation skills and craftsmanship, both manual and digital skills. Students will also learn to develop and refine their acquired typographic skills such as reading systems, type aesthetics, grid systems, measuring systems, hierarchy and expressions, sequence, meaning, problem solving techniques, processes, function, value and quality. The course also provides students with the necessary knowledge to combine visual imagery and texts, design and use type in both print and digital design applications. |
Course Objectives |
This course is aimed at the students who wish to complete the Arab Open University's degree in Graphic and Multimedia Design program. The academic purpose of this part of the course is planned to introduce students to more complex design issues and techniques related to typography. Throughout the course, students will explore and develop creative solutions, expression of visual solutions, ideas, production, the use of typography as a vehicle for enhancing meaning and content, using type effectively in multi-page layout, presentation skills, craftsmanship, manual and digital skills. This part of the course enables students to: - Build upon the concepts acquired in Typography I.
- Acquire an advanced knowledge, theories, and concepts about typography, develop a
foundation of art skills, communicate ideas and concepts through research and typographic making. - Acquire a competency with the tools and technologies associated with typography and graphic design.
- Learn to design typography within various design spaces for different kinds of communication in static and dynamic media.
- Practice the regular typographic grid design, the formal systems in type design and text aesthetics.
- Consider typography and typographic hierarchy when delivered within static and
dynamic media - Learn to design more complex layout systems to produce creative typographic work.
- Learn to develop, practice and apply constructive criticism.
- Examine how visual and text messages can be shaped and presented for various types of communication design.
- Learn to apply typographic principles and knowledge in digital platforms.
- Develop a refined sense of observation to multi aspects of design problems.
- Learn to apply the irregular grid system to complex layouts.
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Course Outcomes |
A. Knowledge and understanding On completion of the course, students will be able to: A1. Demonstrate an understanding of processes of generating and solving problems in typography. A2. Analyse given design problems and reach appropriate solutions. A3. Demonstrate an understanding of critiques and the use of a critical vocabulary. A4.To discuss the subject of the course using typographic interpretation showing innovative thinking
B. Cognitive skills On completion of the course students will be able to: B1. Identify the theoretical principles of meaning, aesthetics and function in typographic design. B2.Demonstrate an understanding of message content and visual form. B3.Define and employ industry standard graphic design terminology to describe projects. B4. Specify type using multiple typographic parameters.
C. Practical and professional skills On completion of the course students will be able to: C1.Demonstrate the ability to experiment, innovate and test ideas involving image and text compositions. C2.Apply grid system to complex multi-page layouts. C3.Demonstrate the ability to visualize and control typographic spacing parameters such as kerning, tracking and letter spacing. C4.Manipulate typographic constraints such as point size, leading and measure to arrange text and improve legibility and readability of text, and manipulate typographic contrasts such as weight, posture and width to create emphasis and arrange text into hierarchical message systems.
D. Key transferable skills
On completion of the course students will be able to:
D1. Identify, define, and solve typographic design problems by proposing solutions, incorporating feedback and refining design proposals. D2.Communicate effectively by making oral and visual presentations. D3.Create visual communication designs, such as posters, advertisements, illustrations, brochures, booklets, calendars. D4.Demonstrate are fined sense of observation to multi aspects of design problems.
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GD224 Branding
(4) Credit Hours
This course deals with bilingual graphic identity and branding. As one of the most requested areas in visual communication design, a complete branding exercise has many components among which are logos. Branding represent companies, convey content through innovating visual narratives as well as companies’ vision, mission and goals by working closely with marketing. This course is organized to introduce students to contemporary branding practices, and the contextual histories of the discipline so they can contemplate their place within it. Students will approach design as both problem-seeking and problem-solving activities, with particular emphasis on complex usage as well as constraints. The course will also discusses theories, concepts, principles, strategies, methods, techniques, mediums, approaches, critiques and functions of visual images associated with visual communication design. It will provides substantial knowledge and thinking skills not only essential for fulfilling the objectives of this module, but also contributes to the real work field after graduation.
Course Code |
GD224 |
Course Title |
Branding |
Pre-requisite |
|
Credit Hours |
4 |
Course Description |
This course deals with bilingual graphic identity and branding. As one of the most requested areas in visual communication design, a complete branding exercise has many components among which are logos. Branding represent companies, convey content through innovating visual narratives as well as companies’ vision, mission and goals by working closely with marketing. This course is organized to introduce students to contemporary branding practices, and the contextual histories of the discipline so they can contemplate their place within it. Students will approach design as both problem-seeking and problem-solving activities, with particular emphasis on complex usage as well as constraints. The course will also discusses theories, concepts, principles, strategies, methods, techniques, mediums, approaches, critiques and functions of visual images associated with visual communication design. It will provides substantial knowledge and thinking skills not only essential for fulfilling the objectives of this module, but also contributes to the real work field after graduation. |
Course Objectives |
This course is aimed at the students who wish to complete the Arab Open University's degree in Graphic and Multimedia Design program. The course is designed as a project-based learning experience, where students learn the necessary skills to handle a branding project through the projects they are assigned. The course identifies and describes the construction of brand value. It also includes brand concepts, the core elements of branding, the importance of brand identity and its application to brand elements and promotional items. The students will explore identities by creating a complete visual identity for clients and developing a complete visual system to communicate what this brand represents through a series of digital pieces. This will help them analyze the true definition of a brand, and make use of the project as ground-work for future professional endeavors. Students will utilize any means of expression in this course; from hand illustration to cutting-edge technologies, in order to gain experience in creativity, and presenting their files in the most professional manner. This course will help prepare the students for future pitching and presenting opportunities.
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Course Outcomes |
A. Knowledge and Understanding- Understand the fundamental concepts, theories, and principles of bilingual graphic identity and branding.
- Gain knowledge of contemporary branding practices and the contextual histories of the discipline.
- Comprehend the role of logos and other branding components in representing companies and conveying their vision, mission, and goals.
- Understand the relationship between branding and marketing in creating effective visual narratives.
- Learn the theories, concepts, principles, strategies, methods, techniques, mediums, approaches, critiques, and functions of visual images in visual communication design.
B. Cognitive Skills- Analyze and evaluate contemporary branding practices and their historical contexts.
- Develop problem-seeking and problem-solving skills in the context of design.
- Critically assess complex usage and constraints in branding and visual communication design.
- Apply theoretical knowledge to practical branding challenges, contemplating the student's place within the discipline.
C. Practical and Professional Skills- Create comprehensive branding exercises that include logos and other essential components.
- Develop visual narratives that effectively convey companies' visions, missions, and goals.
- Work closely with marketing to integrate branding strategies into broader communication plans.
- Utilize contemporary branding techniques and mediums in practical projects.
- Apply learned skills and knowledge to real-world branding projects, preparing for professional work in the field after graduation.
D. Key Transferable Skills- Enhance communication skills through the creation and critique of visual narratives and branding components.
- Develop teamwork and collaboration skills by working on branding projects in conjunction with marketing and other stakeholders.
- Cultivate critical thinking and creative problem-solving abilities applicable to various design and branding challenges.
- Strengthen presentation skills by articulating design concepts and branding strategies to diverse audiences.
- Foster adaptability and innovation in addressing complex branding scenarios and constraints.
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GD225 Digital Media Design for Web and Mobile Devices
(4) Credit Hours
The course introduces the student to Web and Digital Media Design in a blended approach of combining the creative and programming sides of web design. This course aims to develop skills necessary to design a logical, intuitive and clear web interface that is visually pleasing and user-friendly. The students will learn the tools of the trade, how to layout pages, use colour and text, integrate sound and video, and adapt and develop content for delivery on computers, mobile phones and the expanding realm of digital media devices. All to prepare the students for jobs such as web designer, web developer, online development specialist or interactive developer.
Course Code |
GD225 |
Course Title |
Digital Media Design for Web and Mobile Devices |
Pre-requisite |
|
Credit Hours |
4 |
Course Description |
The course introduces the student to Web and Digital Media Design in a blended approach of combining the creative and programming sides of web design. This course aims to develop skills necessary to design a logical, intuitive and clear web interface that is visually pleasing and user-friendly. The students will learn the tools of the trade, how to layout pages, use colour and text, integrate sound and video, and adapt and develop content for delivery on computers, mobile phones and the expanding realm of digital media devices. All to prepare the students for jobs such as web designer, web developer, online development specialist or interactive developer. |
Course Objectives |
- Understanding what makes design effective, usable, and ultimately successful.
- Leveraging user research techniques to elicit correct requirements and compile features that act as real opportunities for product success.
- Creating successful design in catering for user's needs, tackling existing pain points, and providing for a pleasant overall user experience.
- Tapping into interaction design and user experience design heuristic to gain knowledge of tackling the various design challenges.
- Learning and exercising best practices in page design to promote clarity, coherence, and aesthetics.
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Course Outcomes |
A. Knowledge and UnderstandingA1. Conduct user researchA2. Compiling user voice/needs/pain-pointsA3. Eliciting design insightsA4. Discovering product opportunities
B. Cognitive SkillsB1. Understanding UI, UX, IA principles, processes, and research methodologies
B2. Understanding User Experience Design methodologies B3. Understanding Coherence, Scale, and Balance in design B4. Understanding Color and Typography, and incorporating Multimedia Components in design
C. Practical and Professional SkillsC1. Compiling design criteria C2. Solving for practical and pleasant User Journeys C3. Exercising prototyping and testing C4. Creating UXD deliverables from user journeys
D. Key Transferable SkillsD1. Understanding what makes designs effective, usable, and ultimately successful D2. Practicing UX design process D3. Prototyping basics
D4. Conducting user research
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GD311 Art Direction
(4) Credit Hours
Normally an art director is someone who is responsible for the visual style and images in magazines, newspapers, product packaging, movies and television productions. They create the overall design and direct creative teams in the development of artworks and TV productions. The students will learn how art direction brings clarity and definition to their work as well as how to convey specific messages to a particular group of people. Art direction combines art and design to evoke a cultural and emotional reaction. It influences movies, music, websites, and magazines; just about anything we interact with.
Course Code |
GD311 |
Course Title |
Art Direction |
Pre-requisite |
|
Credit Hours |
4 |
Course Description |
Normally an art director is someone who is responsible for the visual style and images in magazines, newspapers, product packaging, movies and television productions. They create the overall design and direct creative teams in the development of artworks and TV productions. The students will learn how art direction brings clarity and definition to their work as well as how to convey specific messages to a particular group of people. Art direction combines art and design to evoke a cultural and emotional reaction. It influences movies, music, websites, and magazines; just about anything we interact with. |
Course Objectives |
This module aims to - Understand how creativity works.
- Apply lateral thinking process
- Craft the best art direction for a given concept, i.e. make it understandable, impactful, memorable and attractive.
- Skillfully combine photos &/or illustrations, graphics and typography in a layout.
- Understand the role of an art director in a shoot.
|
Course Outcomes |
A. Knowledge and Understanding A1. Demonstrate a deep understanding of the creative processes involved in art direction, including the ability to analyze and explain how creativity works in the context of visual communication.
A2. Recognize and comprehend the principles of lateral thinking and its application in generating innovative visual concepts and interpretations for creative briefs.
B. Cognitive SkillsB1. Apply a lateral thinking process to explore and craft the most suitable art direction for a given concept, effectively translating ideas into understandable, impactful, memorable, and visually attractive visual representations. B2. Analyze and integrate photos, illustrations, graphics, and typography within a layout to create visually compelling and harmonious designs that align with the campaign's objectives.
C. Practical and Professional SkillsC1. Develop practical skills in art direction, enabling students to skillfully combine various visual elements and typography to create layouts that effectively convey a concept's unique visual identity. C2. Understand and apply the role and responsibilities of an art director in a shoot or production, showcasing proficiency in guiding and overseeing the visual elements of a creative project.
D. Key Transferable SkillsD1. Cultivate key transferable skills related to creative problem-solving, critical thinking, and innovation, allowing students to apply lateral thinking and art direction techniques in a variety of professional and creative contexts. D2. Enhance effective communication and presentation skills, empowering students to articulate and convey their creative concepts and ideas visually and verbally to clients, teams, and stakeholders.
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GD322 Open Design Studies
(4) Credit Hours
As in all self initiated studies, this course is basically content driven dealing with problem solving project briefs of the students choice. The focus is mainly to allow the student to investigate a topic that is of his/her choice, build the research question, investigate it and design the appropriate outcome. This course is basically designed for the students who would like to pursue a master degree in design in their near future.
Course Code |
GD322 |
Course Title |
Open Design Studies |
Pre-requisite |
|
Credit Hours |
4 |
Course Description |
As in all self initiated studies, this course is basically content driven dealing with problem solving project briefs of the students choice. The focus is mainly to allow the student to investigate a topic that is of his/her choice, build the research question, investigate it and design the appropriate outcome. This course is basically designed for the students who would like to pursue a master degree in design in their near future. |
Course Objectives |
• Arrange projects for inclusion in a graphic design portfolio, which demonstrates the skills required to secure employment in the field of graphic design and open an account on Behance (a portfolio based platform.) • Demonstrate knowledge of, and employ a variety of presentation techniques to display work. • Completion of professional quality pieces for the portfolio (minimum of 5 complete projects) • Create a personal brand that serves as a theme across portfolio materials (Resume, Cover Letter, Portfolio, Etc.) • Design a Resume and Cover letter as well as open a LinkedIn account. • Help students assess strengths, weaknesses and desires in career path and research options/possibilities. • The students will learn to research articles and identify current events that are pertinent to the industry and relevant to the professional development of the student. • Acquire the skills needed to apply and interview for a job • Create a Promo Video ( a 30sec video promoting themselves, it can be as creative and abstract or as literal as they want it to be
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Course Outcomes |
A. Knowledge and Understanding A1. Arrange and refine projects for inclusion in a graphic design portfolio A2. Create a presentation portfolio A3. Identify and implement the theories and concepts discussed and taught in the classroom A4. Have the appropriate vocabulary and developed eye for different styles of design A5. Have the means to critique and refine their own work, as well as be able to give constructive feedback to their peers A6. Understand the basic principles of identity and self-branding – and conceptually thinking about the outcome and how to seek and solve problems at hand A7. develop an awareness to the importance of first impression, and how to present their work on different platforms.
B. Cognitive Skills B1. Explain how media and imaging relate, and how one can promote themselves. B2. Analyse visual messages from various channels B3. Identify the importance of creating an emotion through design work B4 . Think creatively and critically, and develop methods to communicate the core values of their work. B5. Utilize programs such as Illustrator and Photoshop as tools to digitally create designs B6 .Create a presentation portfolio
C. Practical and Professional Skills C1. Use the elements and principles taught in class to produce various types of images that demonstrate mastery of key skills C2 . Recognize and discuss the elements and principles of design, and employ them in their own work C3. Come up with, and design consistent visual identity systems that communicate the core of their identity C4 . Understand and apply the various tools of design, and demonstrate great knowledge in the tools available to them
D. Key Transferable Skills
D1. Applying the methods and principles taught in the course to evaluate visuals D2 . Understanding what makes or breaks a design D3. Create coherent and complete projects D4. Able to analyse what makes good design D5. Understand and explore various Design tools in order to excel and presenting their work and ideas D6. Create a professional portfolio
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GD323 Design Innovation and Entrepreneurship
(4) Credit Hours
This course is basically structure to explain what is entrepreneurship and how every innovative student can start his/her own business, how to carry it on, develop it wisely and prepare him/herself to launch into the next big thing.
Course Code |
GD323 |
Course Title |
Design Innovation and Entrepreneurship |
Pre-requisite |
|
Credit Hours |
4 |
Course Description |
This course is basically structure to explain what is entrepreneurship and how every innovative student can start his/her own business, how to carry it on, develop it wisely and prepare him/herself to launch into the next big thing. |
Course Objectives |
This module aims to - What entrepreneurship is about with live examples of entrepreneurs and business case studies.
- Develop a clear understanding of disruption in the business world, what innovation is and how to come up with new ideas and products.
- Lean Strategy and canvas.
- How to measure success (build -measure – learn)
- The nine building blocks of a business model.
- How to set business strategy, SWOT and PESTLE.
- The essential components of pitching your business ideas.
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Course Outcomes |
A. Knowledge and Understanding A1. Explain the principles of entrepreneurship, utilizing real-life examples of successful entrepreneurs and business case studies to develop a comprehensive understanding of the entrepreneurial mindset and the challenges and opportunities in the business world. A2. Define the concepts of disruption and innovation, demonstrating an understanding of how to generate new ideas and products while recognizing the significance of innovative thinking in business development.
B. Cognitive Skills B1. Apply lean strategy and canvas frameworks to analyze and refine business concepts, showcasing the ability to critically assess and develop innovative and sustainable business models. B2. Evaluate and apply key performance indicators and the "build-measure-learn" approach to measure the success and viability of entrepreneurial ventures, fostering critical thinking and data-driven decision-making in the entrepreneurial process.
C. Practical and Professional Skills C1. Develop practical skills in constructing and assessing business models, including the ability to identify and utilize the nine building blocks of a business model, and employ strategies like SWOT and PESTLE analysis for strategic business planning. C2. Apply effective techniques for pitching and presenting business ideas, demonstrating proficiency in articulating and communicating entrepreneurial concepts and opportunities to potential stakeholders.
D. Key Transferable Skills D1. Cultivate key transferable skills in entrepreneurial thinking, creativity, and problem-solving, enabling students to apply innovative and disruptive strategies to various business and professional contexts.
D2. Enhance communication and presentation skills, allowing students to effectively convey and pitch their entrepreneurial ideas and products to investors, partners, and potential customers, while developing a compelling business strategy.
|
GM471 A Graduation Project – Part I
(4) Credit Hours
The first phase of the graduation project is designed to allow the student to decide on their graduation topic, investigate it through different research methodologies, and come up with a concept that they can translate in the phase 2 of the graduation project. The topic should provide tangible solution and deliverable so it can be approved by the evaluation committee.
Course Code |
GM471 A |
Course Title |
Graduation Project – Part I |
Pre-requisite |
|
Credit Hours |
4 |
Course Description |
The first phase of the graduation project is designed to allow the student to decide on their graduation topic, investigate it through different research methodologies, and come up with a concept that they can translate in the phase 2 of the graduation project. The topic should provide tangible solution and deliverable so it can be approved by the evaluation committee. |
Course Objectives |
- Specify their topic of interest and define their graduation project and create a Visual Identity
- Understand cultural limitations and sensitivities.
- Recognize the insights, needs and parameters of their chosen topic.
- Write a creative project brief
- Adopt and apply design strategies appropriate to the selected topic.
- Acquire advanced knowledge in pitch presentation.
- Offer a clear, concise, organized, & well-articulated presentation, both visually & orally
|
Course Outcomes |
A. Knowledge and Understanding A1. Implement the creative process to the standards of professional competence. A2. Achieve higher level of detailed knowledge of any particular topic chosen for the graduation project. A3. Understand the impact and value of “good" design
B. Cognitive Skills B1. Value the importance of “Empathy" and user-centered design. B2. Develop levels of critical analysis and self-reflection in response to research. B3. Present appropriate range of solutions to design problems in a critical response to set briefs and discuss researched topics.
C. Practical and Professional Skills C1. Demonstrate creativity and technical proficiency in documentation and communication of design ideas and concepts. C2. Demonstrate research competencies Identify gaps, insights and generate solutions. C3. Write a creative brief/pitch.
D. Key Transferable Skills D1. Apply time management techniques to organize study time and resources. D2. Execute visual and spoken presentations. D3. Conduct, analyse and present, in a clear and structured manner, literature and primary research findings in an appropriate academic form of communication.
|
GM471 B Graduation Project - B
(4) Credit Hours
The second phase of the graduation project is labelled under execution phase. The students have a whole semester to translate their theoretical and research phase into actual visuals, animation, productions, etc. The culmination of the work is presented to a jury of professional so they can evaluate the level of the work and the maturity of the thinking process as well as the technical aspects of the execution.
Course Code |
GM471 B |
Course Title |
Graduation Project - B |
Pre-requisite |
|
Credit Hours |
4 |
Course Description |
The second phase of the graduation project is labelled under execution phase. The students have a whole semester to translate their theoretical and research phase into actual visuals, animation, productions, etc. The culmination of the work is presented to a jury of professional so they can evaluate the level of the work and the maturity of the thinking process as well as the technical aspects of the execution. |
Course Objectives |
- Implementation of the proposed design strategy and demonstrating the resulting value addition. - Integration of a complete design experience, including the necessity to design a complete set of designs, integrate knowledge, exercising design judgement, planning to meet a schedule and to communicate in writing. - Completion of the creative project presentation - Application of the design strategies of the selected topic. - Presentation of a clear, concise, and well-articulated presentation, both visually and orally.
|
Course Outcomes |
A. Knowledge and Understanding A1. Implement the creative process to the standards of professional competence. A2. Achieve higher level of detailed knowledge of their graduation project. A3. Understand the impact and value of “good” design.
B. Cognitive Skills B1. Value the importance of “Empathy” and usercentered design. B2. Develop levels of critical analysis and selfreflection in response to research. B3. Present appropriate range of solutions to design problems in a critical response to set briefs and discuss researched topics.
C. Practical and Professional Skills C1. Demonstrate creativity and technical proficiency in documentation and communication of design ideas and concepts. C2. Demonstrate research competencies Identify gaps, insights and generate solutions. C3. Write a creative brief/pitch.
D. Key Transferable Skills D1. Apply time management techniques to organize study time and resources. D2. Execute visual and spoken presentations. D3. Conduct, analyse and present, in a clear and structured manner, literature and primary research findings in an appropriate academic form of communication.
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GR101 Self Learning Skills
(3) Credit Hours
This Course aims at providing students with the necessary knowledge for self-learning and its psychological educational foundations that will provide students with a number of practical skills such as understanding, thinking, information processing, reading and writing, besides dealing with the information and self-learning technological skills, in addition to the adoption of self-learning strategies for life.
Course Code |
GR101 |
Course Title |
Self Learning Skills |
Pre-requisite |
|
Credit Hours |
3 |
Course Description |
This Course aims at providing students with the necessary knowledge for self-learning and its psychological educational foundations that will provide students with a number of practical skills such as understanding, thinking, information processing, reading and writing, besides dealing with the information and self-learning technological skills, in addition to the adoption of self-learning strategies for life. |
Course Objectives |
This Course aims at providing students with the necessary knowledge for self-learning and its psychological educational foundations that will provide students with a number of practical skills such as understanding, thinking, information processing, reading and writing, besides dealing with the information and self-learning technological skills, in addition to the adoption of self-learning strategies for life.
|
Course Outcomes |
Upon successful completion of GR101, students will be able to:
Explain the Psychological Foundations of Self-Learning - Describe the psychological theories and principles that underpin effective self-learning.
Develop Critical Thinking Skills - Apply critical thinking techniques to analyze and evaluate information from various sources.
Enhance Information Processing Abilities - Demonstrate efficient methods of processing and organizing information for better retention and application.
Improve Reading and Writing Skills - Utilize advanced reading strategies for comprehension and synthesis of complex texts.
- Employ effective writing techniques for clear and coherent expression of ideas.
Utilize Self-Learning Technological Tools - Identify and use appropriate technological tools and platforms that facilitate self-learning.
Adopt Self-Learning Strategies - Implement self-learning strategies that promote continuous personal and professional development.
Develop Lifelong Learning Habits - Cultivate habits and mindsets that support ongoing education and adaptability in various life contexts.
|
GR77 Skills for Success
(1) Credit Hours
This course focuses on providing the necessary knowledge and tools for students to enhance their soft skills and hence their growth journey by channeling their efforts in the most efficient way towards success.
Course Code |
GR77 |
Course Title |
Skills for Success |
Pre-requisite |
EL111 |
Credit Hours |
1 |
Course Description |
This course focuses on providing the necessary knowledge and tools for students to enhance their soft skills and hence their growth journey by channeling their efforts in the most efficient way towards success. |
Course Objectives |
- Be able to regroup and focus their energy, by developing effective learning strategies, and benefiting from their time and available resources.
- Capitalize on the techniques and tools this module offers (self-learning tools, note taking skills, test taking skills, organizing skills...) to become independent self-learners.
- Become familiar with emotional intelligence through Daniel Goleman's theories, as well as the concept of growth mindset, and build on both pathways to achieve growth and success.
- Differentiate the types of intelligences. They will be able to identify own learning style based on most dominant intelligences.
- Be able to identify the styles of communication they adopt in different conversations as well as the other parties' styles and acknowledge the impact on the style they use on their conversations and on their surroundings.
- Acquire the tools to communicate their ideas in a more consistent, clear and powerful way.
- Have a wider insight on the most respectful and efficient means to participate in a group conversation.
- Address difficult situations in a healthier and more constructive way, without feeling overwhelmed.
- Define a problem, determining the causes behind it, identify and select alternatives for a solution and implement them.
- Understand the concept of conflict, its reasons and resolution options.
- Improve focus and attention and open up to new ways to release stress caused by daily life struggles.
|
Course Outcomes |
- Decision making skills
- Methods of notetaking and summarization (Cornell's method…)
- Test taking and studying strategies.
- Growth mindset concept and growth mindset strategies.
- Introduction to emotional intelligence by Daniel Goleman.
- Multiple intelligence concept: Gardner's theory on types of intelligences. Leaning styles.
- The four basic styles of communication and their impacts on the conversations' directions.
- Techniques to communicate more effectively.
- The concept of the mind.
- The concept of empathy: the importance of empathy in creating a better social reality and the main strategies to enhance the empathic skills.
- Problem solving strategies and means for addressing difficult situations
- Definition of conflict and conflict resolution.
|
GR99 Learning with Technology
(1) Credit Hours
This course introduces the students to e-Learning concepts such as meaning, accessibility, skills, and resources using the newest Information technologies in their learning journey. Students will become Familiar with accessing the needed educational technologies and learning how to use them effectively. It also provides students the crucial college level academic experiences that develop self-learning skills.
Course Code |
GR99 |
Course Title |
Learning with Technology |
Pre-requisite |
EL099 |
Credit Hours |
1 |
Course Description |
This course introduces the students to e-Learning concepts such as meaning, accessibility, skills, and resources using the newest Information technologies in their learning journey. Students will become Familiar with accessing the needed educational technologies and learning how to use them effectively. It also provides students the crucial college level academic experiences that develop self-learning skills. |
Course Objectives |
This module aims to:
- Introduce e-Learning concepts such as meaning, accessibility, skills, and resources.
- Help students to develop their understanding about flexible learning.
- Prepare the student for further academic studies by helping them develop their study skills.
- Enhance student's knowledge about basic computer system applications, big data, IoT and AI.
- Familiarize with the basic concepts of MS Office suite.
|
Course Outcomes |
A. Knowledge and understanding At the end of the module, learners will be expected to: A1. Define the different learning styles. A2. Describe the differences between conventional and blended-learning education systems. A3. Understand how to create learning opportunities that are adapted to learners A4. Understand the development of learning strategies to promote effective learning. A5. Understand the basic concepts of the MS Office suite. A6. Explain different terms in digital communication such as network, connectivity, wireless, and IoT.
B. Cognitive skills At the end of the module learners will be expected to: B1: Learn by themselves and describe the difference between learning styles. B2: Apply problem-solving techniques. B3: Compare different learning strategies. B4: Apply skills needed for effective learning. B5: Use an understanding of individual and group behavior to create an active learning environment. B6: Deal with computer problems.
C. Practical and professional skills At the end of the module, learners will be expected to: C1: Read analytically and critically for learning and avoid plagiarisms. C2: Connect and surf the internet, search using the search engines and send and receive email, and share files in a secure way, and avoid computer crime and use computer ethically. C3: Organize and manage a plan for optimal learning. C4: Enhance the learning environment by incorporating the use of technological equipment. C5: Operate the computer system properly and interact with applications and programs confidently. C6: Communicate with others electronically. D. Key transferable skills At the end of the module, learners will be expected to: D1: Interact effectively within a group using social media and electronic conferencing techniques. D2: Working in groups using the LMS system and course forum online and contribute to discussions on a conference using instant messaging. D3: Improve own learning and performance. D4: Work independently, scheduling (schedule) tasks and mange time effectively. D5: Utilize effective environments for learning. D6: Take responsibility for personal and professional learning. D7: Manage learning time effectively
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LM102 Mathematics for Graphic Design
(3) Credit Hours
This course contains Math Foundations - Linear Equations - Solving and Graphing Inequalities - Graphing and Factoring Quadratic Equations-Complex and Imaginary Numbers - Properties of Exponents - Properties of Polynomials - Simplifying and Solving Rational Expressions - Properties of Functions - Logarithms and Exponential Equations - Logic - Sets - Probability and Statistics - Geometry.
Course Code |
LM102 |
Course Title |
Mathematics for Graphic Design |
Pre-requisite |
|
Credit Hours |
3 |
Course Description |
This course contains Math Foundations - Linear Equations - Solving and Graphing Inequalities - Graphing and Factoring Quadratic Equations-Complex and Imaginary Numbers - Properties of Exponents - Properties of Polynomials - Simplifying and Solving Rational Expressions - Properties of Functions - Logarithms and Exponential Equations - Logic - Sets - Probability and Statistics - Geometry. |
Course Objectives |
The primary objective of this course is to provide students with a comprehensive understanding of fundamental mathematical concepts and techniques. The course aims to equip students with the skills necessary to solve and graph linear and quadratic equations, understand complex and imaginary numbers, and apply the properties of exponents, polynomials, rational expressions, functions, logarithms, and exponential equations. Additionally, students will explore topics in logic, sets, probability and statistics, and geometry to build a strong mathematical foundation applicable to various real-world contexts.
|
Course Outcomes |
A. Knowledge and Understanding- Understand and apply the principles of linear equations and inequalities, including solving and graphing techniques.
- Comprehend the properties of quadratic equations and master techniques for graphing and factoring them.
- Gain a solid understanding of complex and imaginary numbers and their applications.
- Learn the properties of exponents and polynomials, including simplification and solving methods.
- Understand the principles of rational expressions and techniques for simplifying and solving them.
- Comprehend the properties of functions and their significance in various mathematical contexts.
- Master the concepts of logarithms and exponential equations and their applications.
- Understand the basics of logic, sets, probability, and statistics, and their importance in mathematical reasoning.
- Gain knowledge of fundamental geometric principles and their applications.
B. Cognitive Skills- Develop problem-solving skills by applying mathematical principles to solve linear, quadratic, and complex equations.
- Analyze and interpret mathematical data using principles of probability and statistics.
- Apply logical reasoning to understand and solve mathematical problems involving sets and logic.
- Develop critical thinking skills by evaluating and synthesizing mathematical concepts across various topics.
- Engage in abstract thinking to comprehend complex mathematical ideas and their interrelationships.
C. Practical and Professional Skills- Solve and graph linear and quadratic equations using appropriate mathematical techniques.
- Factor quadratic equations and simplify complex and rational expressions effectively.
- Apply the properties of exponents, polynomials, and functions in practical mathematical problems.
- Use logarithms and exponential equations to solve real-world mathematical scenarios.
- Conduct probability and statistical analyses to interpret and present data accurately.
- Apply geometric principles to solve practical problems in various fields.
D. Key Transferable Skills- Enhance analytical skills through solving diverse mathematical problems.
- Develop effective communication skills by presenting mathematical solutions clearly and logically.
- Cultivate teamwork skills by collaborating on mathematical projects and problem-solving activities.
- Improve time management and organizational skills through structured learning and practice.
- Strengthen adaptability and lifelong learning skills by engaging with a broad range of mathematical topics and challenges.
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MT110 Software Print Design
(4) Credit Hours
This studio course is composed of two parts, starting with a basic exposure to computer platforms and the primary software used in computer graphics application. The first part addresses the basics of generating and manipulating images using digital media, and covers monochrome patterns, control and mix of colours, raster images, scanning, pixel, and vector graphics. The second part introduces the basic concepts of two-dimensional design, in which vectors drawing properties are explored. A range of print-based media is addressed from computer-driven technologies including photo manipulation.
Course Code |
MT110 |
Course Title |
Software Print Design |
Pre-requisite |
- |
Credit Hours |
4 |
Course Description |
This studio course is composed of two parts, starting with a basic exposure to computer platforms and the primary software used in computer graphics application. The first part addresses the basics of generating and manipulating images using digital media, and covers monochrome patterns, control and mix of colours, raster images, scanning, pixel, and vector graphics. The second part introduces the basic concepts of two-dimensional design, in which vectors drawing properties are explored. A range of print-based media is addressed from computer-driven technologies including photo manipulation.
|
Course Objectives |
The aims of the course in context are: - Provide basic understanding of graphics software literacy.
- Gain a fundamental knowledge of Adobe Photoshop, Adobe Illustrator and Adobe Indesign software.
- Learn the difference between vector and raster design.
- Give exposure to digital media in relation to print design.
- Enrich students' analytical thinking and design problem solving capacities through digital media.
|
Course Outcomes |
A. Knowledge and understanding
On completion of the course students will be able to: - Provide basic understanding of graphics software literacy.
- Give students exposure to digital media in relation to various print design applications.
- Learn the difference between vector and raster design.
- Gain a fundamental
knowledge of Adobe Photoshop, Adobe Illustrator and Adobe Indesign software.
B. Cognitive skills
On completion of the course students will be able to: - Enrich students' analytical thinking and design problem solving capacities.
- Acquire the understanding that software are digital aided tools meant to fulfil predefined designs and concepts.
- Acquire the skill to make use of all the digital aided software to execute a design.
- Research data and information from various sources to analyse, and present them in an appropriate and clear manner.
C. Practical and professional skills
On completion of the course students will be able to: - Learn the difference between vector and raster design.
- Image manipulation, correction, and retouch.
- Use of color text and shapes.
- Using tools.
- Preparing a file for print publication.
D. Key transferable skills
On completion of the course students will be able to: - Translate verbal meanings into design forms, by using different materials and methodologies.
- Offer constructive feedback to their classmates.
- Design, illustrate, and complete individual projects for various purposes and audience in effective and creative manner.
- Display finished work in a professional manner.
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MT120 Software screen design
(4) Credit Hours
This course trains the student on the advanced technologies needed to use reliable programs in the world of production and is complementary to what they have previously studied of the technical programs. It also opens the door to become an artist with comprehensive experience which would qualify him or her to be part of the work teams in media and technical organizations
Course Code |
MT120 |
Course Title |
Software screen design |
Pre-requisite |
|
Credit Hours |
4 |
Course Description |
This course trains the student on the advanced technologies needed to use reliable programs in the world of production and is complementary to what they have previously studied of the technical programs. It also opens the door to become an artist with comprehensive experience which would qualify him or her to be part of the work teams in media and technical organizations
|
Course Objectives |
This course provides a thorough overview of the interface, tools, features, and production flow for using Premiere Pro. The course is an ideal combination of instructor-led demonstration and hands-on practice for getting to know this revolutionary nonlinear video-editing application. The course focuses on the basic editing functions while familiarizing the students with the user interface. It also allows them to use Premiere Pro's powerful real-time video and audio editing tools to give them precise control over virtually every aspect of the production.
The second part of the course is full hands-on practice of Adobe after effects which would allow the students to deliver cinematic, visual effects and motion graphics faster than ever before with new Global Performance Cache, extend their creativity with built-in text and shape extrusion, new mask feathering options, and get into motion graphics.
|
Course Outcomes |
A. Knowledge and
understanding
On completion of the course students will be able to: - Be familiar with the standard digital video workflow
- Enhance the workflow with high-level features
- Incorporate Adobe® Creative Cloud into the post production workflow
- Understand the Adobe Creative Cloud workflow
- Have a good understanding of the Nonlinear editing workflow in Premiere Pro CC
- Be familiar with the interface, tools, features, and production flow for Premiere Pro CC and all other production applications from Adobe.
- Know a powerful real-time video and audio editing tools that gives precise control over virtually every aspect of any production.
- Freely combine any type of video media, from video shot on a phone to raw 5K.
- Perform an advanced editing techniques
- Add video effects and transitions to the production.
- Have a good understanding of color grading and color correction with adobe premiere pro CC.
- Have a good understanding and practice of the compositing techniques
- Know exporting techniques
B. Cognitive skills
- Creating a storyboard (i.e. a visual map for your digital video project).
- Importing multimedia elements into a digital video project.
- Adding multimedia elements to the timeline.
- Splitting/cutting video clips.
- Extending frame rate duration of video/picture portions.
- Combining/joining different video clips.
- Synchronizing audio clips with a recorded video lesson.
- Changing videos appearance using video effects and transitions.
- Publishing videos in a format playable in media players.
- Understand the Fundamentals of Motion Graphics
- Getting to Know the Workflow of Motion graphics and visual effects production
C. Practical and
professional skills
Adobe Premiere pro - Touring Adobe Premiere Pro Creative Cloud
- Setting up a Project
- Importing Media
- Organizing Media
- Mastering the Essentials of Video Editing
- Working with Clips and Markers
- Adding Transitions
- Performing Advanced Editing Techniques
- Putting Clips in Motion
- Multicamera Editing
- Editing and Mixing Audio
- Sweetening Sound
- Adding Video Effects
- Improving Clips with Color Correction and Grading
- Exploring Compositing Techniques
- Creating Titles
- Managing Your Projects
- Exporting Frames, Clips, and Sequences
After effects - Animating Text
- Working with Shape Layers
- Animating Multimedia Presentation
- Working with Masks
- Distorting Objects with the Puppet Tools
- Other Effects
- Rendering and Outputting
D. Key transferable
skills
- Cutting shot sequences into different angles at specific points in scenes; making sure each individual cuts as fluid and seamless as possible.
- Studying scripts to become familiar with Pre production-Production and post production concepts and requirements.
- Selecting and combining the most effective shots of each scene in order to form a logical and smoothly running story.
- Determining the specific audio and visual effects and music necessary to complete films.
- Verifying key numbers and time codes on materials.
- Reviewing assembled films or edited videotapes on screens or monitors in order to determine if corrections are necessary.
- Setting up and operating computer editing systems, electronic titling systems, video switching equipment, and digital video effects units in order to produce a final product.
- Recording needed sounds, or obtaining them from sound effects libraries.
- Conferring with producers and directors concerning layout or editing approaches needed to increase dramatic or entertainment value of productions.
- Manipulating plot, score, sound, and graphics to integrate the parts into a continuous whole as well as working closely with people in audio, visual, music, optical and/or special effects departments.
- Supervising and coordinating activities of workers engaged in film editing, assembling, and recording activities.
- Developing post-production models for films.
- Piecing sounds together to develop film soundtracks.
- Conducting film screenings for directors and members of production staffs.
- Collaborating with music editors to select appropriate passages of music and develop production scores.
- Discussing the sound requirements of pictures with sound effects editors.
- Informative information on how the animation is produced
|
MT210 Mixed Media Production
(4) Credit Hours
In visual design, mixed media is defined as an artwork in which more than one medium has been employed. When creating any work whether in hard copy or digital using mixed media techniques, attention is focused to allow the correct interaction between the various existing layers to ensure that the final work have the right structural integrity. Mixed media, a visual design, is distinguished from multimedia design, since it combines visual materials with non-visual elements, such as recorded sound, literature, drama, dance, motion graphics, music, or interactivity.
Course Code |
MT210 |
Course Title |
Mixed Media Production |
Pre-requisite |
|
Credit Hours |
4 |
Course Description |
In visual design, mixed media is defined as an artwork in which more than one medium has been employed. When creating any work whether in hard copy or digital using mixed media techniques, attention is focused to allow the correct interaction between the various existing layers to ensure that the final work have the right structural integrity. Mixed media, a visual design, is distinguished from multimedia design, since it combines visual materials with non-visual elements, such as recorded sound, literature, drama, dance, motion graphics, music, or interactivity. |
Course Objectives |
The course will develop and improve the students' capability in multimedia by engaging them to expand their experiences in creating, writing and directing in the following fields: cinema, advertising, TV, video clips and online.
The students will be practicing in the three basic columns from preproduction to production to post production which are the basic principles of TV and Cinema, by working and creating a good content/ idea, script, to production design, by the choice of music and cast, and finally by finalizing the project by a dynamic editing and graphics (if needed) into the final step which is the distribution/ or posting online.
The course is an ensemble of Artistic and technical craft of film and TV directing, starting by the scripting, then developing storyboards and shot list, and the director's collaboration with production crew, actors/ presenters/ singers and clients on set.
Course MT210 will be helping the students to practice (Chroma, Transition, scriptwriting, storytelling, continuity, filming and editing) techniques in TV, cinema production and online.
|
Course Outcomes |
A. Knowledge and Understanding A1. Creating a concept A2. Get familiar with using the camera: color, settings, color temperature measurement, format and Chroma. Defining the Framing rolls in the shot: Close up, long shot, Extreme long shot, etc. ...
A3. Creating a one-minute ad/promo
A4. Pre-production- Postproduction and Postproduction planning. Rehearsing with actors/presenters/ Guiding the actors on set. Visualization of the scene design/Collaborating with the crew
B. Cognitive Skills B1. Filming & TV Production Roles (Departments) Foundations of television and film production: Director and key personnel
B2. How to use the camera movement and transitions.
B3. Production design. And Preproduction meetings/ Rehearsing with actors. B4. The Framing by the Placement of the subject in relation to other objects.
B5. Character and Script Analysis and Script Breakdown
B6. Visualization of scene. The design
B7. Directing the actors on set/ Postproduction planning
C. Practical and Professional Skills C1. Writing a script for a short movie or ad C2. Directing any projects.
C3. Employ technical and artistic skills needed to create videos projects that communicate ideas for specific target audience and for various design applications.
C4. Use effectively and creatively the camera and the edit in creating beautiful concept and stories.
C4. Write and create short stories and concepts and editing the rushes with the continuity needed to finalize the production.
C5. Work in the field.
D. Key Transferable Skills D1. Create an idea, write it, pre-production and film it and finally edit it D2. Create a short show reel of 30 sec, 1 min and 2 min video projects finalized in a professional way. D3. Create Solutions according to types of shooting problems. D4. Demonstrate an understanding of the shooting
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MT221 Cinema 4D
(4) Credit Hours
Cinema 4D is a 3D modelling, animation, motion graphic and rendering application. It is capable of procedural and polygonal/sub modelling, animating, lighting, texturing, rendering, and common features found in 3D modelling applications. The broadcast version with additional motion-graphics features, will be the core focus of this course which adds functions for architectural design for all modules.
Course Code |
MT221 |
Course Title |
Cinema 4D |
Pre-requisite |
|
Credit Hours |
4 |
Course Description |
Cinema 4D is a 3D modelling, animation, motion graphic and rendering application. It is capable of procedural and polygonal/sub modelling, animating, lighting, texturing, rendering, and common features found in 3D modelling applications. The broadcast version with additional motion-graphics features, will be the core focus of this course which adds functions for architectural design for all modules. |
Course Objectives |
Students are going to have a good knowledge and hands on practice on one of the most used applications for 3d modeling, texturing, animation, rendering and visual effects to the media production.
|
Course Outcomes |
A. Knowledge and Understanding A1. Understanding the 3D environment and workflow A2. Learning the different methods of modeling within 3Ds Max A3. Understanding the different deformation tags and modifiers A4. Understanding Shaders and Textures within the material editor A5. Learning The principals of animation A6. Understanding the rendering process
B. Cognitive Skills B1. Have a better knowledge about the industry and in creating 3d models and animation. B2. The ability to learn and understand the different types of 3d outputs B3. Understanding the Pipeline for production of movies and Ads
C. Practical and Professional Skills C1. Knowing the basics of 3Ds Max C2. Modeling - Polygonal Modeling
- Spline Modeling
- Importing Vectors to 3Ds Max
C3. Lighting – Camera - Rendering C4. Rendering
D. Key Transferable Skills D1. Using Adobe Photoshop with 3Ds Max. D2. Using Adobe Illustrator with 3Ds Max. D3. Using Adobe After Effects with 3Ds Max. D4. Using Vray for Advanced Rendering with 3Ds Max.
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MT222 Web & Mobile Application Programming I
(4) Credit Hours
Since this is an introductory course, the students will not be dealing with any one programming language in particular rather it is a cover up for various languages needed for various task achievements. Various examples will be taken from a number of programming languages or given in a pseudo-code. Throughout this course there will be instructions to work on lessons from the students’ need of a specific language that is needed for a specific design.
Course Code |
MT222 |
Course Title |
Web & Mobile Application Programming I |
Pre-requisite |
|
Credit Hours |
4 |
Course Description |
Since this is an introductory course, the students will not be dealing with any one programming language in particular rather it is a cover up for various languages needed for various task achievements. Various examples will be taken from a number of programming languages or given in a pseudo-code. Throughout this course there will be instructions to work on lessons from the students’ need of a specific language that is needed for a specific design. |
Course Objectives |
- Learning the web environment.
- Understanding of the internet world, the web and the connections.
- An introduction to the platforms, screen sizes and responsiveness.
- Learn about the website coding techniques and visualizations.
- Learning the Search Engine Optimization.
- Learn about UI and UX execution.
|
Course Outcomes |
A. Knowledge and Understanding A1. Get familiar with Web Browsers, Mobile Browsers. A2. Recognize and manipulate different platforms and screen sizes. A3. Know how web servers compile the code into a visual experience. A4. Brief history ofall the e-Digital experience.
B. Cognitive Skills B1. Learn web standards. B2. Learn website coding, html. B3. Learn website styling, CSS. B4. Learn the mobile first design. B.5. Learn the grid based development B.6. Understand SEO techniques and how to reach the best SEO standards
C. Practical and Professional Skills C1. Create a complete mobile app schema. C2. Develop a fully functional Android Mobile app. C3. Identify and communicate a visual design UI and experience. C4. Learn how to add SEO items to increase website/app visibility
D. Key Transferable Skills D1. Understand how to read a website code and modify it. D2. Design a website knowing now how the development process goes. D3. Understand the Multimedia Market. D4. The student will be able to make a project from scratch.
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MT310 Web & Mobile Application Programming II
(4) Credit Hours
Following the introductory course, this advanced level course extends the study of basic programming principles. Advanced concepts of program design, implementation and testing will be introduced within a framework of object oriented programming using specific programming language. This course will enable the students to gain programming skills as they are expected to apply knowledge with creativity and initiative to new situations. Students will also demonstrate mastery of a body of knowledge that includes recent developments in computer science and information technology.
Course Code |
MT310 |
Course Title |
Web & Mobile Application Programming II |
Pre-requisite |
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Credit Hours |
4 |
Course Description |
Following the introductory course, this advanced level course extends the study of basic programming principles. Advanced concepts of program design, implementation and testing will be introduced within a framework of object oriented programming using specific programming language. This course will enable the students to gain programming skills as they are expected to apply knowledge with creativity and initiative to new situations. Students will also demonstrate mastery of a body of knowledge that includes recent developments in computer science and information technology. |
Course Objectives |
- Learning the mobile environment.
- Understanding of the internet world, the mobile apps and the connections.
- An introduction to the platforms, screen sizes and responsiveness.
- Learn about the mobile coding techniques and visualizations.
- Learn about UI and UX execution.
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Course Outcomes |
A. Knowledge and Understanding A1. Get familiar with Web Browsers, Mobile Browsers. A2. Recognize and manipulate different platforms and screen sizes. A3. Know how web servers compile the code into a visual experience. A4. Brief history of all the e-Digital experience.
B. Cognitive Skills B1. Learn web standards. B2. Learn mobile coding platforms technologies B3. Learn coding using HTML/CSS. B4. Learn the mobile first design. B5 Understand SEO techniques and how to reach the best SEO standards.
C. Practical and Professional Skills C1. Create a complete mobile app schema. C2. Develop a fully functional Android Mobile app. C3. Identify and communicate a visual design UI and experience. C4. Learn how to add SEO items to increase website/app visibility
D. Key Transferable Skills D1. Use HTML/CSS to create a mobile app on Apache Cordova D2. Build and Package an app with Cordova D3. Understand the Multimedia Market. D4. The student will be able to make a project from scratch.
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MT311 3D Modelling and Animation Techniques
(4) Credit Hours
Computer based 3D modelling and animation techniques is one of the most defining modes of expression of our century. From animated movies through to concept design and prototyping, skills in visualizing 3D concepts are a useful addition to the repertoire of any designer. This course is designed to introduce the students to 3D software techniques, visualizing concepts and exploring the possibilities of expression in space and time.
Course Code |
MT311 |
Course Title |
3D Modelling and Animation Techniques |
Pre-requisite |
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Credit Hours |
4 |
Course Description |
Computer based 3D modelling and animation techniques is one of the most defining modes of expression of our century. From animated movies through to concept design and prototyping, skills in visualizing 3D concepts are a useful addition to the repertoire of any designer. This course is designed to introduce the students to 3D software techniques, visualizing concepts and exploring the possibilities of expression in space and time. |
Course Objectives |
Students are going to have a good knowledge and hands on practice on one of the most used applications for 3d modeling, texturing, animation, rendering and visual effects to the media production.
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Course Outcomes |
A. Knowledge and Understanding A1. Understanding the 3D environment and workflow A2. Learning the different methods of modeling within 3Ds Max A3. Understanding the different deformation tags and modifiers A4. Understanding Shaders and Textures within the material editor A5. Learning The principals of animation A6. Understanding the rendering process
B. Cognitive Skills B1. Have a better knowledge about the industry and in creating 3d models and animation. B2. The ability to learn and understand the different types of 3d outputs B3. Understanding the Pipeline for production of movies and Ads
C. Practical and Professional Skills C1. Knowing the basics of 3Ds Max C2. Modeling - Polygonal Modeling
- Spline Modeling
- Importing Vectors to 3Ds Max
C3. Lighting – Camera - Rendering C4. Rendering
D. Key Transferable Skills D1. Using Adobe Photoshop with 3Ds Max. D2. Using Adobe Illustrator with 3Ds Max. D3. Using Adobe After Effects with 3Ds Max. D4. Using Vray for Advanced Rendering with 3Ds Max.
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MT323 Design Fabrication and Materials
(4) Credit Hours
This course is unique in its content since it only deals with materials, fabrication and properties. This course is designed to open up the material world for the students as well as fabrication of prototypes and respective behaviour of wood, steel, aluminium, and other sustainable materials newly on the market.
Course Code |
MT323 |
Course Title |
Design Fabrication and Materials |
Pre-requisite |
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Credit Hours |
4 |
Course Description |
This course is unique in its content since it only deals with materials, fabrication and properties. This course is designed to open up the material world for the students as well as fabrication of prototypes and respective behaviour of wood, steel, aluminium, and other sustainable materials newly on the market. |
Course Objectives |
- Conduct in depth analyses, research and studying of packaging dielines and materials
- Develop knowledge, creative and imaginative use of various layout designs
- Encourage experimenting new possibilities with traditional and modern dielines
- Develop the skills to adapt a brand image to different packaging designs
- Understand the package design process from concept to manufacturing
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Course Outcomes |
A. Knowledge and Understanding A1. Understand the importance of layout and design in packaging A2. Adapt design to different package structure A3. Understand printing process A4. Learn how to break down and reconstruct different dielines
B. Cognitive Skills B1. Have the critical thinking in packaging layout and design B2. Value the importance of the process B3. Have the critical thinking in dieline construction. B4. Understand the importance of applying a brand image to packaging design
C. Practical and Professional Skills C1. Construct different dielines C2. Design a complete package from concept, layout and design to fabrication C3. Apply dielines to different materials C4. Apply branding to various dieline structures and materials
D. Key Transferable Skills D1. Design the best dieline that promotes and enhances a brand image. D2. Construct different styles of dielines D3. Create a layout and design that best fits the dieline and brand image D4. Execute a complete packaging project
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